The complete journey

The Silver Flame

Follow the campaign arc by arc, revisit any chapter, or search the words spoken at the table.

Chapters
32
Game moments
1,328
Published lines
22,291
01
EP 247—257

The Fel Farm

Carlos, Chad, and Diarrhea Jr. are created and begin the Fel Farm investigation.

Chapter 01 · EP 247

Re-Birth

Carlos, Chad, and Diarrhea Jr. take shape as Spencer establishes the Church of the Silver Flame and its new inquisitors.

Chapter 02 · EP 248

The Inquisitors Arrive

The newly formed inquisitors set out together and arrive at the Fel Farm to begin their first investigation.

Chapter 03 · EP 249

Diarrhea Jr.

Diarrhea Jr. joins the adventure in earnest as the party settles into its wonderfully unstable chemistry.

Chapter 04 · EP 250

The Fel Farm Part Dos

The inquisitors push deeper into the mystery surrounding the Fel Farm.

Chapter 05 · EP 251

Ghostly Breadcrumbs

Ghostly clues point the party onward and turn the farm investigation toward stranger territory.

Chapter 06 · EP 252

Donovan M'Neal, Cow Farmer

The party’s trail leads to Donovan M’Neal and another revealing stop in the Fel Farm mystery.

Chapter 07 · EP 253

Large Inner Sanctum Yard Area

The inquisitors reach the inner sanctum and confront the next layer of the investigation.

Chapter 08 · EP 254

Perception Checks

Careful looking, questionable judgment, and a run of perception checks move the party closer to the truth.

Chapter 09 · EP 255

Wall of Disgusting Flesh

A wall of disgusting flesh stands between the inquisitors and the end of their first mission.

Chapter 10 · EP 256

Smashing Little Girls

The party fights through the final dangers surrounding the Fel Farm.

Chapter 11 · EP 257

Homeward Bound

With the first mission behind them, the inquisitors turn toward home and whatever comes next.

02
EP 258—266

Patchens's gem

The lament of Patchens gives way to the Skull and Bone, the gem, and the Dance of the Dead.

Chapter 12 · EP 258

The Lament of Patchens

Patchens and his mysterious gem pull the party into the campaign’s next major quest.

Chapter 13 · EP 259

Just Running

The party runs headlong into the trouble surrounding Patchens and the gem.

Chapter 14 · EP 261

Placeholder

The gem’s importance grows as the inquisitors regroup and decide how far they will follow Patchens.

Chapter 15 · EP 264

The Skull and Bone

The Skull and Bone opens a new trail through the mystery of Patchens’s gem.

Chapter 16 · EP 265

The Fellowship of Patchens's Gem

Carlos, Chad, and Diarrhea Jr. rally around Patchens and the gem as the danger closes in.

Chapter 17 · EP 266

Dance of the Dead

The Dance of the Dead sends the party out of familiar territory and toward Dornester.

03
EP 268—296

Dornester

The party enters Dornester, visits the Leaky Greave, fights through a bathroom, and searches for Patchens.

Chapter 18 · EP 268

Entering Dornester

The inquisitors enter Dornester and begin searching its streets for the people and clues they need.

Chapter 19 · EP 269

Your Body is a Temple

The party works its way through Dornester while old character history and new complications surface.

Chapter 20 · EP 272

The Leaky Greave

A stop at the Leaky Greave brings the search for Patchens into the heart of Dornester.

Chapter 21 · EP 273

Battle of the Bathroom

The investigation erupts into the Battle of the Bathroom.

Chapter 22 · EP 274

Shambling Around

The party shambles onward through the aftermath, trying to recover the trail.

Chapter 23 · EP 276

Good Adventurer, Bad Adventurer

Good-adventurer, bad-adventurer tactics take over as the inquisitors press Dornester for answers.

Chapter 24 · EP 279

A Night at the Theatre

A night at the theatre gives the party a new stage for the Dornester investigation.

Chapter 25 · EP 282

Robot Puncher Glove

The Robot Puncher Glove enters the campaign as the party’s search grows stranger.

Chapter 26 · EP 289

The Slightly Bearable Episode

The Dornester quest resumes with the party still tangled in Patchens’s trail.

Chapter 27 · EP 291

Boykin Hodges Pig Farm and Stablery

The search leads to Boykin Hodges’s pig farm and stablery—and a fight that leaves the party in over its head.

Chapter 28 · EP 292

Only You Can Prevent Town Fires

The party finds the gem connected to Patchens, faces a vampire, and races through a town in flames.

Chapter 29 · EP 293

Escape From Dornester

The inquisitors fight their way out of Dornester while still demanding answers about Patchens.

Chapter 30 · EP 295

The Hunt for Patchens

The hunt for Patchens becomes the campaign’s driving mission.

Chapter 31 · EP 296

Your Body Is Really A Temple

The party’s Dornester journey reaches its last major chapter and echoes an earlier ‘body is a temple’ adventure.

04
EP 301—301

Giant Demon Arm

The indexed campaign returns for one last chapter.

Chapter 32 · EP 301

Giant Demon Arm

The inquisitors return for one final battle with a giant demon arm.