Campaign II · 2014—2016 · Shadowrun

Shadowrun

Follow a Seattle shadowrunning crew through corporate infiltration, magical security, rival operatives, ghouls, the storage-unit run, and the campaign's closing jobs.

Start hereWatch from Chapter 1 ▶EP 131 · Intro · Character Creation · 39 chapters in continuous play
36 gameplay sessions14h 41m at the tableEP 131—183 episode run

Campaign highlights

16 MOMENTS THAT CHANGED THE PARTY.

Revisit the character arrivals, spells, equipment, abilities, and turning points that shaped the adventure.

Story moments
16
Chapters with milestones
4
Character sheets
4

The party

CHARACTERS & PLAYERS.

Campaign map

THE STORY SO FAR.

Use the arcs to remember where the party has been, then jump back into the chronology below.

01EP 131—133

The crew forms

Character creation, presentations, and the first run for Jim Nightblade, Mercy, Hordegard, and Eve.

02EP 134—146

Early runs

Tear gas, Agony, Jelly Dervish, Chez Nightblade, and Operation Metalbeast.

03EP 148—164

Dr. Friend and the storage units

The crew crosses paths with Dr. Friend, Hudson Hawk tactics, ghouls, and the storage-unit run.

04EP 165—183

The last jobs

The arborist, Schrab's Hordegard, the Golden Hole, and the campaign's final sessions and coda.

Complete chronology

39 CHAPTERS.

From character creation to the final coda, every chapter stays in the order it happened.

39 chapters
39 chapters · 36 gameplay · 39 with video