Campaign II · 2014—2016 · Shadowrun

Shadowrun

Follow a Seattle shadowrunning crew through corporate infiltration, magical security, rival operatives, ghouls, the storage-unit run, and the campaign's closing jobs.

36 gameplay sessions14h 41m at the tableEP 131183 episode run

Spencer's Ledger

16 DISCOVERIES, EXACTLY WHERE THEY HAPPENED.

Follow character origins, spells, equipment, abilities, and changes back to the source-clock moment in the campaign.

Cited discoveries
16
Evidence-rich chapters
4
Living sheets underway
4

The party

CHARACTERS & PLAYERS.

Campaign map

THE STORY SO FAR.

Use the arcs to remember where the party has been, then jump back into the chronology below.

01EP 131133

The crew forms

Character creation, presentations, and the first run for Jim Nightblade, Mercy, Hordegard, and Eve.

02EP 134146

Early runs

Tear gas, Agony, Jelly Dervish, Chez Nightblade, and Operation Metalbeast.

03EP 148164

Dr. Friend and the storage units

The crew crosses paths with Dr. Friend, Hudson Hawk tactics, ghouls, and the storage-unit run.

04EP 165183

The last jobs

The arborist, Schrab's Hordegard, the Golden Hole, and the campaign's final sessions and coda.

Complete chronology

39 CHAPTERS.

Setup, play, recap, and coda chapters stay together so the story reads in order.

39 chapters
39 chapters · 36 gameplay · 39 with video